Action 52 Wiki
Star Evil
02 - Star Evil

Type of Game

Vertical Shooter

Menu Name




Star Evil is the second game of NES version of Action 52.

It's the first game on the cartridge that has a space theme, which is a common theme in the list of games. A lot of these share the same code for the boss and the way you play the game.


The player controls a ship. Pressing the A button makes you shoot small projectiles. The objective is to reach the end of each level and defeat the boss. The boss moves in a way which can be quite difficult to dodge, being programmed to move in random intervals, ignoring tiles and objects. But none of the enemies shoot, not even the boss.

Manual Description[]

"The star gets brighter until there is no night. Then the fire creatures come out to rule and defeat you but kill them all and bring back the night."


  • This game is infamous for putting an obstacle at the start of each level, where, if you don't avoid it, you crash the ship and you lose a life.
  • The boss won't appear if you spam your bullets. This is due to the sprite limit exceeding, resulting in the end boss not appearing.
  • If you spam your bullets just before you reach the boss; because of the aforementioned bug, the game will freeze.
  • Level 4 is impossible to beat. In this level, the game glitches up; instead of showing the level, it shows a gray or pink screen and slowed-down music.
  • However, if you cheat in Star Evil, you can go to level and all the way to level 9, level 5 is the same as level 4, while level 6 to level 9, it is normal like the first 3 levels, however the colors and graphics are glitching.
  • The spaceships' sprites look very strange. Your spaceship looks like a menorah, while the boss has been described by players to look like a birthday cake.
  • The game got a fresh remake within the Action 52 OWNZ project, featuring infinite lives, more enemies (including the titular fire-creatures and fireballs), three different bosses, a unique keycard system, which changes the level, and also two different endings based on if the player managed to stay good, or turned fully evil.